Gamefication as an instance of technological reonotologization

Main Article Content

Danilo Frambach

Abstract

The present work aims to examine the relationship between gamefication and the process of reontologization of the world promoted by technological advancement, as proposed by Floridi. This process would reconfigure the nature of the world in such a way that artificial systems can be considered to have agency. Our hypothesis follows: (a) the reontologization process can only occur when we assume a solutionist view of the world; (b) gamefication has clear elements of solutionism, and as a technological element, it is part of this reontologization; and thus, (c) gamefication ends up being appropriated by capitalism as a way to conceal exploitative processes behind game elements. Therefore, the article aims to conclude with an analysis of the metaphor of mistification, as a way in which Big Techs utilize gamefication.

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Author Biography

Danilo Frambach, Universidade do Estado do Rio de Janeiro (UERJ)

He has a degree in Philosophy from the State University of Rio de Janeiro (2011), a master's degree in Philosophy from the State University of Rio de Janeiro (2014) and a PhD in Philosophy from the State University of Rio de Janeiro (2018). He is currently an adjunct professor at Rio de Janeiro State University (UERJ) and subject coordinator for EaD/UERJ degrees at the RJ State Center for Science and Higher Distance Education Foundation / CEDERJ consortium, having also worked as a tutoring coordinator. He is a member of the Center for Teaching and Research in Pop Philosophy and other Epistemologies (NEPOPE - UERJ), the research group Giro cosmopolitico: o corpo na filosofia da formação humana (UERJ) and the group GamerLab - Laboratório de pesquisa em Games, Gambiarras e Mediações em Rede (UFMA). He has experience in Philosophy of Education, with a focus on Epistemology, EaD Philosophy and Pop Philosophy.

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Acesso em 13/05/2024.

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